Approaching our tenth release in the Bits & Pieces article series (the infamous Gruffer, see below), we've been thinking about the future of it. Along with our Patrons, we decided to add some preview material. We're currently developing a series of Elite Paths for the game, with advanced options and new game material for higher-Order Mystics. The first of these will be dedicated to the Spellslinger Path--three career options, new powers, new spells, and rules for ritual magic.
Such a "special issue" would go way beyond the 2-4 page format for the previous articles. The pledges would still go towards illustrations--but not neccessarily for this one. The first installment is on its way, we're cleaning up the last bits and bobs in the final stages of development. You'll likely see it released in May or June.
Up next (for April 1st, no joke!) is the Gruffer, a large and rusty carrier specialized in smuggling goods and people from and to Gateway Station. The old freighter is filled with spiked spiritech and the spirits aboard roam freely. This article features the background of this ship, game stats, and an adventure hook for use in your equinox games. It will also feature a new illustration funded by our generous patrons.
We're happy to announce that there is going to be a supplement for Earthdawn: The Age of Legend!
Darranis is an Adventure Pack consisting of two parts. The first part, designed using the Setting the Stage guidelines in Earthdawn: The Age of Legend, presents an overview of the town’s past and present, describes the town and its importance for trade and travel. The second part consists of three adventures set in and around Darranis. These adventures focus on the benefits of trade, but also on the town’s darker side. We will present them in a familiar format, so that you can easily convert them to your favorite edition of Earthdawn!
Grass Widows deals with the exploitation of a workforce by its employers, and the troubles in which this places the workers’ families. The player characters are prompted to make moral decisions, mediate in the conflict, and prevent all out civil unrest.
In Tainted Goods, an inexplicable public massacre draws the player characters into investigating a tainted item, leading them to a Horror-tainted merchant spreading his corrupted merchandise across Barsaive.
Ale Run appears to be a straightforward caravan escort to Throal, but draws the player characters into the rivalries between Darranis brewers while on the road.
The text is in the final stages of editing, and will be moved to layout shortly. There is no release date yet, so assume a release in summer or fall this year!
This Fiasco playset for equinox takes you to the far future and out into space! Whether it’s a small, cramped-up space station you create or a vibrant trade-port on an asteroid that even holds an artificial atmosphere, the stories they tell are alike. They aren’t about the exciting adventures of brave starship captains, witty space smugglers, or courageous heroes. Here, tired shift workers, bored prostitutes, and overly ambitious station guards stand in the spotlight.
These stories are about their needs, their wants, and their poor decision making!
Check it out on Patreon!
“I've acquired many rare items and .... interesting... artifacts over the years, but none have brought me so much trouble as this mask. So yeah, go ahead and take it from me. Seal your own doom.” —Tamar, Merchant
The relics known as Demonic Masks are a hidden threat to civilization and order, offering their owners quick and easy access to tremendous powers while hiding their demonic nature. This source of many atrocious crimes can be used in many ways to spark adventures for your games! This article also features a new illustration funded by our generous patrons.
"If you think we’re mercenaries or heroes, you’re on the wrong boat. You telling us that pirates raided a freighter with much-needed medical supplies for Sanctoria does NOT mean we’ll hunt those suckers down. That means Sanctoria is still in need of medical supplies—and desperate. And we just happen to have an empty cargo hold. What does that tell you?" —Tay-ar Tori, an Honest Trader
Markets and Trade is a set of optional rules you can use to portray trade connections between stations and characterize the markets your characters visit--especially useful if your group includes a Merchant character!
This article also features a new illustration funded by our generous patrons.