“I've acquired many rare items and .... interesting... artifacts over the years, but none have brought me so much trouble as this mask. So yeah, go ahead and take it from me. Seal your own doom.” —Tamar, Merchant
The relics known as Demonic Masks are a hidden threat to civilization and order, offering their owners quick and easy access to tremendous powers while hiding their demonic nature. This source of many atrocious crimes can be used in many ways to spark adventures for your games! This article also features a new illustration funded by our generous patrons.
"If you think we’re mercenaries or heroes, you’re on the wrong boat. You telling us that pirates raided a freighter with much-needed medical supplies for Sanctoria does NOT mean we’ll hunt those suckers down. That means Sanctoria is still in need of medical supplies—and desperate. And we just happen to have an empty cargo hold. What does that tell you?" —Tay-ar Tori, an Honest Trader
Markets and Trade is a set of optional rules you can use to portray trade connections between stations and characterize the markets your characters visit--especially useful if your group includes a Merchant character!
This article also features a new illustration funded by our generous patrons.
“For as long as we have stood upon the soil of the Dragon Lands, we have been slaves to them. We know only what they wish us to know, see only what they allow us to see.
What secrets have they been keeping from us?”
—Anduin Emberyl, Laami Firebrand of the Wide Jungle
For countless centuries, the world has been maintained by a simple order: Dragons Rule All. For the haughty Ra who answer to their dragon-masters’ every whim, life in the Eleven Domains has been unbearable—and they are the fortunate ones, gifted with power and rare opportunity for free will.
Adepts rarely face the dangers of Barsaive alone. In addition to their adventuring group, many adepts surround themselves with loyal animal companions. Known as familiars, these creatures share a strong bond with their master—almost similar to the one between a Cavalryman and his mount. Those ties are sealed with a familiar oath and infuse the familiar with the adept's magic and other special abilities. Familiars are most common with Beastmaster and Magician characters but may serve adepts of any Discipline.
"Don't get me wrong; not every single one of them is a filthy, cursing, backstabbing, deceiving, stealing, murdering, pathetic lowlife excuse of an existence... not at all. If you’re lucky you can still run into a decent pirate nowadays. The tricky part is to tell the good ones from the bad ones." —Kamulba, Chef at the Red Palace, Gateway Station